Monday, May 9, 2011

Pictorial Review: HftD Tuner Skids

Because I'm the one person in the world who actually bought him.

A rant about how unappreciated the ROTF Mudflap and Skids molds are, which will showcase each repaint, will be the focus of one of my videos in the near future, but for now I'll just focus on my favorite deco of each character.  This is Tuner Skids!

Scorn delivered three ways upon the revelation that I forgot to photograph the alt-mode.



You've seen this mold before, but love him or hate him... this redeco is packed with a mean right-hook and a sense of humor!

There is no arguing that Skids' Chevrolet Beat concept alt-mode is sleek and compact. Just like the original deco, however, his shins are visible just under the front end, but completely ignorable. He rolls freely on most surfaces, but the sharp edges of the exposed robot kibble can get caught in carpet fibers.

At first glance, Tuner Skids seems to have the same colors as the original. He's actually a slightly more vibrant and consistant shade of green and the black paint apps are glossy. I noticed some paint application errors were common with the back windows, but since they are black they can be easily corrected with a permanent marker. He only has two painted windows, but because the translucent plastic they used for the others is so dark the painted windows blend in perfectly. One additional minor problem is the Chevrolet logo on his rear end does not have a paint app, but a gold marker can fix that.

The biggest difference between Tuner Skids and his original deco are the new apps applied to his alt-mode's rear end.



"I also helped develop Decepticontroversy!"

His license plate now read "1H8CONS" instead of "SKIDS," he has the Autobot symbol that was previously located on his crotch, and of course a humorous jab at the Fallen.

Transformation can be very frustrating. Just like Mudflap, Skids is incredibly reliant on panels. Unlike his legs, Skids' arms fold away nicely in alt-mode. The biggest problem with both versions of Skids are the panels. At times it can feel like forcing a panel to do something displayed in the instructions will break the figure. Getting him into robot mode is a case of getting all of the panels to fold away neatly into a backpack, which clips and pegs neatly into his torso.


Screen time? Dialogue? An Autobot craves not these things.

In robot mode, Skids inherits the same gold plastic robot limbs that livened up Mudflap's appearance. However, unlike Mudflap, Skids retains some silver plastic, which is very welcome. He has just enough gold to attain that Tuner appearance, but the silver helps tone it down so that it does not overwhelm him.


The silver plastic dominates the arms. Both hands and upper arms are silver, while both shoulders are gold.

"WE BUY GOLD AND SILVER!"

"Seriously, give us your gold and silver, or we'll be the focus of the fourth movie."

Gold plastic dominates Skids' legs. His thighs and shins are gold, while his knees and feet are silver. Although, the silver plastic used in his knees is a lighter tone. I think it's actually more akin to the generic gray plastic found in the original deco.

"My good eye is up here, fellas."


The gold plastic is passable, but if you take a closer look it's actually a slightly glittery orange plastic. The silver plastic, with the exception of his knees, is astounding. It looks metallic and is a stark contrast to the generic gray plastic that I think was overused in the ROTF line. This plastic looks like metal and that is especially evident with his giant fist.


His head sculpt actually has superior and more movie accurate paint apps. Although, if you are a stickler for details... you'll have to paint one of his teeth gold as they are both silver.



The face that launched a thousand after midnight cola runs.

Posability is the same as the original, which means it can be tricky with those awkward knee joints. He has the same car kibble on his shoulders and shins, but they're not so intrusive as to make creating fun poses impossible. He also retains the same gimmick with his giant punch action fist. Press the switch on his elbow and his giant fist will extend out and a blaster will pop out of his forearm. Pressing his bumper also make his head do a weird thing that is suppose to be his MechAlive gimmick, but it is best ignored as it can cause sections of the figure to unravel.

Pros:
This redeco has a sense of humor.
Tuner appearance was toned down.
Improved head sculpt paint apps.
Silver plastic looks like metal.
Sleek and compact alt-mode.
Pairs nicely with his brother, Tuner Mudflap.
Looks better than the original deco.
Very fun robot mode.

Fun punching gimmick.

Cons:
The silver plastic is not consistently utilized.
The gold plastic is actually orange.
Minor paint app errors.
Robot kibble visible in alt-mode.
Transformation can be an absolute chore.
Some transformation steps make you feel like you're going to snap the figure in half.
Color choices aren't vastly different from the original deco.

Knee joints can be tricky.
MechAlive gimmick adds nothing.

Overall: 8 out of 10

It's amazing how a small thing like a funny bumper sticker feels like an extra mile of attention was put into making Tuner Skids feel like less of an afterthought, as was the case with Tuner Mudflap. The original ROTF Skids would have earned a 7 out of 10 for being difficult and plain, but even though this deco retains all of the problems the mold has, it does enough things aesthetically different that overlooking them isn't an issue and the end result is a funny little guy with a hell of a punch.

15 comments:

Anonymous said...

The colors on this are really nice.

And if you don't mind not having access to the mech alive gimmick you can transform his chest a lot more. Fold the bumper under, and give the chest corners (the ones that angle out for the gimmick) a twist so they angle up.

Skids is a nice figure, but he the weak knee joints and lower leg kibble are kind of terrible. Still, he's definitely better than the Dark Of The Moon version!

Ben Watson said...

wow, that's the first good review i've read for a skids. I'm starting to feel bad that I passed him up now. The only skids I've got is the legends one; a perfect minibotish rendition of a character who i feel works best as a minibot equivalent.

MontanaVista said...

Between the two (Skids and Mudflap) I heavily prefer Skids in almost every fashion. Mostly it's his bright green color that attracts me. But the weak knees on this mold are just the WORST!! It drives me mad...

BuddhaCon said...

Just wait until I do my "Special Review" of ROTF Mudflap... ohhhh I can't wait. Just have to wait for my 5.56 Nato Rounds to show up.. hint hint ;)

MrVash104 said...

will he suffer from GPS ?

Anonymous said...

GPS isn't an issue anymore. Not since Universe 1.0.

Anonymous said...

Also, as I said, the gold plastic is actually orange.

Anonymous said...

My favorite is easily the Human Alliance version. Well, only if it's been completely modded so he's not a hollow ball.

http://img36.imageshack.us/img36/6240/haskids1.png

I really like the transformation for the kibble on his feet.

After that, the Ice Cream twins, and then the deluxes.

~Matt Booker

MontanaVista said...

@mattbooker - The HA Skids was always a figure I intended to pick up but constantly found something I wanted just slightly more.. How does it look standing next to the other HA figures??

Anonymous said...

Never bothered with HA because I wasn't a fan of Alternators.

Mattersmasher said...

Sacrilege!

Mattersmasher said...

This review is why it is good to know your friendly neighbourhood Brentosaur. I think you're immune to 'hype' either positive or negative.

Caitlin said...

What did you do to Ice cream truck Skids?
Did you leave him in IrnBru over night or something?

Anonymous said...

MontanaVista, he's in scale with Mudflap, and they're both a bit too tall next to Bumblebee and Barricade, but it's not bad. Jazz is way too big for any of them.

http://www.seibertron.com/transformers/toys/hunt-for-the-decepticons/jazz/2103/1/194/

Brentosaur, the only problem the Human Alliance line has in common with Alternators is being a bigger scale compared to most other Transformers.

Alternators sacrificed poseability, ease of transformation, articulation, and bot mode aesthetics in favor of an accurate car mode.

When done right, and when the gimmicks don't interfere, Human Alliance figures offer more detail and complexity while maintaining articulation and decent car modes.

And Jazz is MP level awesome.

Anonymous said...

@Caitlin, the ice cream truck twins I own are the Target exclusive HFTD repaints that had a rusted movie accurate look.

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